Gonnet's Void

Why do this?

Why not?

失落之地

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How do you think everything you've seen or heard gets made?

I've been meaning to share some progress regarding my game development journey, I thought of Twitter, Youtube and other sites but i wanted something more casual and text oriented so blogging sounded like a good candidate.

I started getting into journaling around 2023 when i discovered Vimwiki, I was working on Disminal, my very first 'game' if you can call it that and naturally I felt i needed a system to help me orient my mind around the project so I looked for options that integrated nicely with my Vim and terminal setup, Vimwiki was the answer. Initially i used it to make TO-DO lists on my Tmux+Vim setup and was pretty helpful with getting things done, specially when you got huge projects with a trillion things to do.

this is a short entry of the hundreds found in my Disminal.wiki file. Really wrestling with this water sound not playing at all when walking into water for the first time. This was a month prior to release:

==21/04/2024 Sunday==
- [X] grid columns missing collider
- [X] emissive industrial light green tfh
NaN bug descubierto aca en LA
- [X] volumetric bug occlussion grid when looking at top holes 
- [X] check occlussion in all scenes
- [X] occlussion mid arches tunnel
seems to be working should check in build
- [X] run build on windows, take note
- [X] ending pink
- [X] fix living room volumetric bug
- [ ] water splash not working again
== Ungrounded Time For Footstep Sounds Bug ==
   Fixed time no soluciono nada por lo visto, hoy probe un speedrun en windows y el
   splash del agua se ignora por completo, posibles causas que se me ocurren son:

   16:59
   1. el collider o el motor de fisicas, no es consistente dependiendo de la plataforma
   2. el Air time ungrounded que tengo no funciona correctamente, raro porque aca
      en linux anda joya
   3. es el prebake collision meshes

   para descartar 3. probemos el build en poolrooms entrance un par de veces mas, un build con el
   prebake collision meshes desactivado y otro activado.

   - [X] test build with and without pcm
   ambos funcionan joya asi que es algo dependiente de la plataforma, tal vez
   algo que se arrastra de escena a escena?

   asi que queda 1. o 2.

   analizar como funciona el sistema ungrounded con los pasos, no veo nada raro,
   si no anduviese no deberia de ni andar en linux

   - [X] probar si el uso de box colliders en las zonas de water splash hacen alguna
     diferencia, testear desde el inicio y no la escena aislada. Ademas colocar
     un debug log para chequear que el audio del suspension se esta ejecutando

     Bueno chequie el build y segun los logs, el suspension 
     directamente no se ejecuta

As you can see I was simply using this as a tool, I'd switch from English to my native language when i had to jot down something quickly.

One thing i noticed about journaling or writing about life was that it felt.. Good. It felt as if i was being serious. As if i was truly "into it" truly into myself so to speak and that's when i begun using vimwiki for other things besides dev work, now i was using it for personal writings, about life, goals and documenting ideas.

this notetaking/journaling system evolved throughout the years and now I do the exact same but on Emacs. Doom Emacs that is.

Anyways, People have asked me to share some of my thoughts regarding my views on videogames as a Medium or art form, this Interests me greatly. I'm by no means an authority but I'd like to learn myself exactly what i see so exciting about games in general and where I'd love to see them headed.

So yeah it's another tool and I plan to start doing it publicly on here for now and who knows maybe the next step would be consumable videos on youtube? but the point is I want to feel more engaged with the stuff I'm making so by the end of the day i look at my entries and see how far I've travelled.

plus i gotta improve my English grammar cus it's a bit rough around the edges and having my writings exposed in public will require me to be more conscious of the words i choose.

So I've been working on this update for Disminal, pretty hyped about it. Funny how once you finally get engaged with an idea you were dreading it ends up bringing you so much joy, Pressfield was right.

public enum ElevatorId
{
    FYZONE_C1,
    FYZONE_C2,
    AUDITORIUM_A1,
    SYZONE_A2,
    PITFALL_A2,
    LIVINGROOM_4T,
    ALIBOUR_E1,
    ALIBOUR_W1,
    ALIBOUR_W2,
    ALIBOUR_W3,
    ALIBOUR_W4,
    FRZONE_M1,
    FRZONE_M2,
    FRZONE_M3

}

Disminal on Steam

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